It took me two days to finish Ryhmä-X 1/1985 and I blame it solely on Arcade. As I promised in my last post I’m going to dwell on this subject through this post.
Well that’s straightforward. The X-Men are caught by Arcade, placed inside Murderworld, face a few ridiculous challenges, and escape almost without a scratch. There, I’ve just described every Arcade/Murderworld story for you. (This one was from X-Men 123-124.)
Luckily the magazine also contained the beginning of an older X-Men story from X-Men 65, published in 1970. I must again congratulate the early writers, because after only a few pages I got the full picture of what had just happened and what were the relations between all the characters. The story features a wandering planet, Z’Nox, that’s about to pass Earth, which will cause major earthquakes, and the “people” living on the wandering planet also have hopes of conquering Earth. The X-Men have to stop this, of course. The interesting part was that Nick Fury and S.H.I.E.L.D. were already existent at that point and were also trying to stop Z’Nox. For some reason I thought they were a later invention. The story ends when X-Men infiltrate Z’Nox and meet their first opponent. The story will continue in the following issue.
But let’s return to Arcade for now…
Who is Arcade and what is Murderworld?
Arcade is an assassin who inherited tons of money and built himself a place called Murderworld. In the Murderworld Arcade has built a giant pinball machine and traps designed specifically for a certain hero. I believe he thinks it’s a deadly game of some sort, but so far nobody has ever died there, so go figure.
For example in Ryhmä-X 1/1985 all the X-Men wake up in separate balls in a giant pinball machine of some sorts. When Arcade pulls the lever, all the balls go around this huge machine and finally end up each in one hole which leads the character inside to a trap room.
- Cyclops ends up in a room with three doors and is told to choose one. Arcade explains one of the doors leads to freedom when they actually all have deadly traps behind them. The solution: Cyclops has to shoot himself through a wall to escape alive. Very cunning! *facepalm*
- Nightcrawler ends up in a room with bumpercars with deadly circlesaws attached to them. The solution: go through a wall.
- Banshee ends up in a holographic room where some real and some holographic planes attack him. The solution: go through a wall.
- Storm is trapped in a room filling with water. She’s claustrophobic, a flaw which every storyteller is happy to use. The solution: find where the water is coming and – as we later find out – go through a wall.
- Wolverine ends up in a hallway filled with those “funny mirrors”. Except that in this case out of each mirror steps out a robot looking like one of Wolverine’s skewed images. Solution: Find trapdoor and go through “the wall”.
- Colossus ends up in a room where a KGB agent confronts him for turning his back to the Soviet Union, brainwashing him to wear some pretty silly overalls with a picture of Lenin. *double facepalm* Colossus ends up bashing his friends until they tell him they love him and think of him as part of their family, blah blah blah. I have no idea what could have been his solution out of the situation, but I think it involves going through a wall.
What is it about Arcade?
Now, that is a good question, because I’m having hard time finding the exact reasons why Arcade rubs me the wrong way. But at least I’m not the only one. There is a thread called “Could there be a worse villain than Arcade?” on the Jinxworld forums. Most people in the thread agree with me – there couldn’t. But having read almost the whole conversation, I still got no solid reason why he’s so irritating. And as weird as it is, he also has his fans. Kurt Russel Crowe says: “Arcade is awesome. He’s actually different than most other villains. He hasn’t been used and written well very much, if at all, but it only takes one good story. Tons of potential, as has been said.” I fail to see the potential, but Kurt has a point.
I have yet to see a good Arcade story. The problem is the story is always the same, solve puzzle, get out. The characters very seldom get anything out from the experience. The characters never have to take a look into themselves or come up with some clever surprising solution, they just use their regular superpowers and it’s game over. Wow! I’m so NOT impressed.
The other problem with the stories is that they are just so frivolous. Do I really want to spent my time watching how X-Men roll around in a huge pinball machine? Is it entertaining at any level to read how they get minor electric shocks every time their ball hits one of those pinball-buffers? Do I even need to answer.
And one more problem: Arcade himself is a very unlikable character – very one-dimensional. Where Magneto is a charming person and is acting out mostly to get back at humans for the wrongs he had to endure in his youth in concentration camps, Arcade is “just evil”. In Ryhmä-X 1/1985 he reveals he was a spoiled child from a rich family and when his father had enough of him, Arcade murdered him to get his money and built Murderworld. I suppose eveybody needs a hobby.
Arcade is also drawn to possess very unlikable facial features, and he’s like a very badly behaving, annoying child you just want to kick in the nuts because you feel so helpless and can’t find any other solution to make him stop. I bet all of you have met one child like that in your life. You know the feeling.
Another thing that really made the hair on my neck curl was how this story ends. Finally the X-Men have defeated all the obstacles and are united a big happy family. Arcade pushes a button, sealing all X-Men inside yet another ball, and the ball is shot to freedom. They find themselves from an abandoned amusement park, with a note saying they have won this round and are free to leave. Wolverine is in a killing mood, but Scott stops him saying: “How do we find [Arcade]? Is the Murderworld beneath us or a hundred miles away? This place is private area and we have no right to be here and even less right to arrest anybody.” I must agree with Wolverine, who says: “Who’s talking about arresting him?” Scott continues: “Wolverine, he let us go. We can’t even prove he broke the law at any point.”
Well, my dearest Cyclops… Kidnapping (page 5) withnessed by Spider-Man. Illegal entry, two more kidnappings, illegal threats (p. 8-10) witnessed by Spiderman (admittedly via phone). Also if the X-Men don’t want to get up on the witness stand themselves, they can always send their three dates in their place, who were also kidnapped by Arcade, who also kissed one of them without her consent (I think that counts as sexual harrassment, p. 21). The fact that they don’t know where the Murderwold is or the fact that they were dumped on a private (but abandoned) area, doesn’t make the crimes nonexistent in the court. Finding Arcade to face the allegation might be another matter, but really. Scott, why you so… *shakes her head in agony*
Well, that really had nothing to do with Arcade himself and perhaps more with bad writing. Arcade stories also tend to treat their victims with a lack of respect. I mean, just look at Colossus in those Soviet overalls. It’s just ridiculous and I’m not sure who should have his feelings more hurt by this, me or Colossus. I’m going to end this post with a picture of those red Lenin overalls. Over and out.